Player Interaction in Loot Systems within World of Warcraft
Project Type: Game Design
September, 2024 - December, 2024
This assignment was a deep dive. It’s intention was to be an individual research project that would help us develop and communicate design expertise in a domain of our choosing. I decided to look into the inner-workings of World of Warcraft’s need/greed loot system, and how players interact with it, based on academic sources from the Sheridan Online Library.